Lúdica biomimética: estrategia didáctica para promover el consumo responsable y la separación de residuos sólidos en Educación Básica en ciudad de Barranquilla
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Fecha
2025
Autores
Londoño Cabrera, Eleana Paola
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Ediciones Universidad Simón Bolívar
Facultad de Administración y Negocios
Facultad de Administración y Negocios
Resumen
Este trabajo de grado, titulado "Lúdica Biomimética: Estrategia Didáctica para Promover el Consumo Responsable y la Separación de Residuos Sólidos en Educación Básica", es una propuesta de investigación innovadora que aborda la problemática ambiental del mal manejo de residuos en las escuelas de Barranquilla. El estudio fue desarrollado como requisito para optar por el título de Especialista en Gerencia e Innovación.
El problema central que se busca resolver es la falta de conciencia y la dificultad de los estudiantes para adoptar prácticas de consumo y manejo de residuos responsables. Esto se debe, en gran parte, a hábitos adquiridos en el hogar que no se alinean con las necesidades de un entorno sostenible. A pesar de la existencia de proyectos escolares ambientales (PRAE), la asimilación a largo plazo de estos conocimientos sigue siendo un desafío.
El objetivo principal de la investigación es proponer una estrategia didáctica que utiliza la lúdica biomimética para fomentar el aprendizaje y la colaboración en el manejo de residuos sólidos. El proyecto se justifica por su contribución directa a la formación de competencias en los estudiantes para enfrentar los desafíos del cambio climático, y se alinea con los Objetivos de Desarrollo Sostenible (ODS) de la ONU, en particular, con la educación de calidad, el consumo responsable y la creación de alianzas.
La metodología del estudio es cualitativa con un diseño cuasiexperimental, lo que permitirá evaluar el impacto de la estrategia en un grupo de estudiantes a través de una comparación antes y después de la intervención. Las herramientas de recolección de datos incluyen la observación no participante y grupos focales, lo que asegura una comprensión profunda de las percepciones y experiencias de los estudiantes.
This thesis, titled "Biomimetic Play: A Didactic Strategy to Promote Responsible Consumption and Solid Waste Separation in Basic Education," is an innovative research proposal that addresses the environmental issue of poor waste management in schools in Barranquilla. The study was developed as a requirement for the title of Specialist in Management and Innovation. The central problem to be solved is the students' lack of awareness and difficulty in adopting responsible consumption and waste management practices. This is largely due to habits acquired at home that do not align with the needs of a sustainable environment. Despite the existence of school environmental projects (PRAE), the long-term assimilation of this knowledge remains a challenge. The main objective of the research is to propose a didactic strategy that uses biomimetic play to foster learning and collaboration in solid waste management. The project is justified by its direct contribution to training students' skills to face climate change challenges, and it aligns with the UN's Sustainable Development Goals (SDGs), particularly with quality education, responsible consumption, and the creation of partnerships. The study's methodology is qualitative with a quasi-experimental design, which will allow for the evaluation of the strategy's impact on a group of students through a comparison before and after the intervention. The data collection tools include non-participant observation and focus groups, ensuring a deep understanding of students' perceptions and experiences.
This thesis, titled "Biomimetic Play: A Didactic Strategy to Promote Responsible Consumption and Solid Waste Separation in Basic Education," is an innovative research proposal that addresses the environmental issue of poor waste management in schools in Barranquilla. The study was developed as a requirement for the title of Specialist in Management and Innovation. The central problem to be solved is the students' lack of awareness and difficulty in adopting responsible consumption and waste management practices. This is largely due to habits acquired at home that do not align with the needs of a sustainable environment. Despite the existence of school environmental projects (PRAE), the long-term assimilation of this knowledge remains a challenge. The main objective of the research is to propose a didactic strategy that uses biomimetic play to foster learning and collaboration in solid waste management. The project is justified by its direct contribution to training students' skills to face climate change challenges, and it aligns with the UN's Sustainable Development Goals (SDGs), particularly with quality education, responsible consumption, and the creation of partnerships. The study's methodology is qualitative with a quasi-experimental design, which will allow for the evaluation of the strategy's impact on a group of students through a comparison before and after the intervention. The data collection tools include non-participant observation and focus groups, ensuring a deep understanding of students' perceptions and experiences.
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Lúdica, Biomímesis, Consumo responsable, Separación de residuos sólidos, Educación ambiental, Estrategia didáctica