Assessment of visuospatial working memory using virtual reality: Design of the Corsi Cubes video game
| datacite.rights | http://purl.org/coar/access_right/c_abf2 | |
| dc.contributor.author | Hernández Yáñez, Brandon Steeven | |
| dc.contributor.author | LEAL PABÓN, JESSICA LORENA | |
| dc.contributor.author | DIAZ-CAMARGO, EDGAR | |
| dc.contributor.author | RODRIGUEZ IBAÑEZ, RAUL EDUARDO | |
| dc.contributor.author | Riaño-Garzón, Manuel | |
| dc.date.accessioned | 2026-06-18T19:49:06Z | |
| dc.date.available | 2026-06-18T19:49:06Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | Background: Visuospatial memory is fundamental to understanding and learning, as it allows individuals to remember and manipulate information about the space around them and the objects within it, enabling the orientation, attention, and memory required for daily activities. Traditional assessments of visuospatial memory, such as the Corsi block-tapping task, can be highly motivating in their standard application, especially in infant populations, given the wide range of available technological options, which can undermine the accuracy of their results. In this sense, the research aimed to design and preliminarily validate an educational virtual reality video game to assess short-term visuospatial memory in an immersive, automated manner. Material and methods: Design Thinking methodology was used for software development. Results: A responsive web application, using the Three.js library for Meta Quest 2 viewers via WebXR, which is an accessible tool that automates the patient’s cognitive record. Conclusions: A video game is a viable and innovative alternative for neuroeducation. | eng |
| dc.description.abstract | Introducción: La memoria visoespacial es fundamental para la comprensión y el aprendizaje, ya que permite a un individuo recordar y manipular información sobre el espacio que le rodea y los objetos que hay dentro de él, lo que favorece la orientación, la atención y la memoria necesarias para el desarrollo de las actividades diarias. Las evaluaciones tradicionales de la memoria visoespacial, como la prueba de Cubos Corsi, pueden resultar menos motivadoras en su aplicación tradicional, especialmente en población infantil, por lo que conviene considerar las diferentes opciones tecnológicas ampliamente disponibles, lo cual puede debilitar la precisión de sus resultados. En este sentido, el estudio tuvo como objetivo el diseño y la validación preliminar de un videojuego educativo en realidad virtual para evaluar de manera inmersiva y automatizada la memoria visoespacial a corto plazo. Materiales y métodos: Se utilizó la metodología Design Thinking para el desarrollo del software. Resultados: Se obtuvo una aplicación web responsive que utiliza la librería Three.js para los visores Meta Quest 2 mediante WebXR, lo que constituye una herramienta accesible que automatiza el registro cognitivo del paciente. Conclusiones: El videojuego se propone como una alternativa viable e innovadora para la neuroeducación. | spa |
| dc.format.mimetype | ||
| dc.identifier.issn | 27390012 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12442/18044 | |
| dc.identifier.url | https://saber.ucv.ve/ojs/index.php/rev_gmc/article/view/32748 | |
| dc.language.iso | eng | |
| dc.publisher | Universidad Central de Venezuela | spa |
| dc.publisher | Academia Nacional de Medicina (Venezuela) | spa |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | eng |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.source | Gaceta Médica de Caracas | spa |
| dc.source | Vol. 134 Número Suplementario 2 (2026) | spa |
| dc.subject | Realidad virtual | spa |
| dc.subject | Memoria visoespacial | spa |
| dc.subject | Test de Corsi | spa |
| dc.subject | Gamificación | spa |
| dc.subject | Evaluación cognitiva | spa |
| dc.subject.keywords | Virtual reality | eng |
| dc.subject.keywords | Visuospatial memory | eng |
| dc.subject.keywords | Corsi test | eng |
| dc.subject.keywords | Gamification | eng |
| dc.subject.keywords | WebXR | eng |
| dc.subject.keywords | Cognitive assessment | eng |
| dc.title | Assessment of visuospatial working memory using virtual reality: Design of the Corsi Cubes video game | eng |
| dc.title.translated | Evaluación de la memoria de trabajo visoespacial mediante realidad virtual: diseño del videojuego Cubos Corsi | |
| dc.type.driver | info:eu-repo/semantics/article | |
| dc.type.spa | Artículo científico | |
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| oaire.version | info:eu-repo/semantics/publishedVersion |

